Amata

Description:
Shardmind Psion
Medium Immortal Construct 
Initiative +2 Senses Perception +10
HP 25
AC 15; Fortitude 11, Reflex 15, Will 16
Speed 6
Quickbeam staff(standard; at-will) ? Weapon
+2 vs. AC; 1d8
Alignment: Good Languages: Common, Deep Speech, Primordial
Str 10 (+0) Dex 14 (+2) Wis 16 (+3)
Con 13 (+1) Int 20 (+5) Cha 18 (+4)
Skills Arcana +12, Bluff +11, Insight +8, Perception +10
Bio:

Curse: Falling Apart – Amata occasionally has to chase down shards he is shedding. They roll around on the ground and sometimes float though the air. The parts are trying to return to the Astral Sea. On the day of his separation from the Gate Amata was drawn to the material plane, teleported into a fight between wizards, and was accidentally caught in a magical conflagration. The wizards, fighting over a trifling matter, felt awful for the accident that drew Amata from his home. They also both feel obliged to remove the curse and send Amata back home. The wizards are seeking a cure but have failed so far. Unfortunately their rivalry prevents them from working together. Amata suspects that they must both be involved in the cure since they both caused it. After months of waiting for a cure to be found, Amata decided to find a way to get the two wizards to work together. Unfortunately both blame the other for the lose of a special spell book they both worked very hard to make. Amata believes finding this book will reunite the former friends and help him get a cure. Amata can not return to the gate until his curse is lifted for fear of transmitting the curse to the artifact. Amata set out to find the book almost a year after his birth. He has yet to find it but has learned much about the world in his brief two year life.

Amata

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