The heroes searched the castle and found tracks and drag marks leading into the catacombs. As they decended into the catacombs they found:
Two flail-wielding hobgoblins standing ready in the center of this dank chamber. Braziers flank double doors on the north wall. Two goblins with crossbows stand in front of that door.
As the fight broke out it quickly became apparent that the goblinoids were no match for the heroes. They now had three choices of where to go, the west doors have a plaque on it that says “To Von Urstadt.” The north doors say “To Rivenroar Family.” The east doors say “To Von Jallach.”
Knowing the name of the castle was Rivenroar they chose to follow that path, and preceded through the north doors. Down a flight of stairs they found a rather large room
This room, filled with all sorts of architectural debris, has a wet, musty smell. Amid the ruins are all sorts of mushrooms, mostly with brown or gray caps.
Borrohm took it upon himself and headed into the room closing the door behind him, leaving his allies behind, to stealthily scout the room. Since his intentions were not spoken to the group, Darrak had no problem simply opening the door and walking into the room towards the next door. This action alerted two rage drakes hiding amongst the debris and mushrooms. Once these foes were felled they were able to properly survey the room and discovered two holes in the ceiling, one in the north-west corner and the other in the south-west corner, each with ropes hanging from the openings. Deciding to forgo the holes for now, they proceded to the door on the esat side.
In this room they see an old woman within a glowing magic circle. You can hear her muffled voice: “Get me out of here!” Norroar tried to find a way to get the old woman out of the circle, with no luck. Amata tried to see what he could do with his arcane teachings to get her out, no luck there either. Borrohm, using all of his tricks of the trade tried his hands at it, finally he was able to notice that the circle sometimes flickers out of existence for a split-second. Thinking fast he reached into the circle, grabbed the old woman, and pulled her out of it. After some careful discussion they find out that the old woman is indeed one of the captured citizens of Brindol, Zerriksa, and that she knows one of the others, Kartenix, is indeed dead. She agrees to follow them along the way, not wanting to go back alone, though she makes it apparent shes not happy.
With no way out of this room except the way they came they headed back, forgoing the ropes again heading back upstairs. This time they went through the west doors.
They ended up in an L-shaped room with doors in the north and west walls. A group of angry hobgoblins is near the middle of the room. Around the periphery of the room are bedrolls, sacks, and a roasting rack near the brazier. A narrow fissure in the ceiling carries the smoke from the brazier away. After a few seconds a couple of crossbow-wielding goblins joined the fight from the doors to the north.
Proceding through the north doors they find A hallway stretches north into the darkness. A jagged hole in the floor runs the width of the passageway about 10 feet ahead. Two ropes hang from the ceiling and extend down into the pit. Grinder pulls out a lantern and a couple jumps later they are on the other side of this pit. There they find a door on the west side and decide to head in. A picture in the middle of this room shows flickering images of a sinister castle in the middle of a swamp. It quickly becomes apparent that this is anything but a picture as a large Ochre Jelly rolls through it. Just before finishing it off a couple of Specters join the fight. Realizing this fight may be too much for them the heroes retreat, narrowly escaping death.